~ 90 Games Long ~
Written January 31st, 2024 - Last year, I spent a lot of the year rendezvoused with a group of friends who actively encouraged each other to seek out new things, and watch each other play obscure singleplayer games. As a result, the amount of short, strange and unique games I played skyrocketed, and I finished probably the most games in a single year I've ever by far. This year, this will hopefully continue because I like my friends. Sidenote, the two first video games I played in 2024 are Fortnite and Left 4 Dead 2. This says things about the year, I think. some yin and yang shit
Writing this now, December 31st 2024 - Hello!! If you're reading this, thank u! Good luck to all our 2025s; next year I'd like to put a lot of the time I spent playing things into making things. The best I can do is at least share some of the joy I got from playing games alongside my friends here.
As per usual the sorting on these lists is extremely arbitrary and stupid, please don't think about it too hard. ratings are dumb that's why there's so many words here
(Replays included)
Unranked ~ Room Explorer 2010: Deluxe Lover's Paquejust a silly lil comedy game but its got a lot of good visual n audio gags that made me giggle n my brain felt good. it was like 15 min long have fun |
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Unranked ~ Daiku No MediumGot this for free due to the creator's birthday (happy birthday!) and think it's definitely chill. I know that people come to reviews for certainty and not conjecture, but I honestly kinda struggled to see how much this visual novel was supposed to be a contained message, and how much of it was set-up for a larger universe. I know that the person who wrote this quickly moved onto a sequel after making it, but also the Milk games have given me a bit of faith in seeing something meaningful in the protagonist's hysteria, so I dunno. Not a diss, but it's just written in a really innocuous way where I couldn't tell if I was searching for metaphors in a literal text IDK. |
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75. Marvel's Spider Manone of the worst games ever maaaaade baby |
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74. New Super Mario Bros. 2You know how everyone remembers "Thank you for playing my game"? This game's credits end on a copyright disclaimer paragraph |
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73. Turnip Boy Robs a BankWhy do they say "based" so much in this game. Have any of the developers of this listened to Lil B before |
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72. Mr. Dubsteplawful neutral video game |
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71. Silent Hill: The Short Messagewanted to defend this but unfortunately its kinda weaksauce. an extremely talented art direction staff painstakingly recreates visual tropes I saw with this exact depth 10 years ago in anti-cyberbullying campaigns. and for what its worth, those topics are important - ppl unfairly hate when things have phones, social media, and words like "selfies" in them even though it's all obviously inextricably linked with reality - but those topics are handled clinically in a way that's hard to resonate with. even at the most sympathetic i can be this very obviously reads like adults writing teenagers which gives this an impersonal cadence; a lot of people are gonna pick up on that and miss the forest for the trees by calling this tumblr or whatever. i hate gamers but this thing made me play 3 bad corridor levels so maybe it hates me too |
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70. Neon WhiteDidn't think I'd actually finish this...anyways it's unfortunately one of those times where I dropped a game, returned to it, hoping it'd get better, and then it didn't. The gameplay loop is just way too formal for my taste; the way you do a straightforward, hyperlinear level, and then getting the highest rank is just about hopping around corners, and finding like, one skip. "ohh, you have to go around" I say at some point every level. Started having more fun once I just stopped paying attention to that and rolled through a bunch of linear tight stages without looking back, which is a bit disappointing! Because what this game is special for is that it has such a good guidance and satisfaction for learning how to speedrun it, yet the meticulous playstyle it guides you towards kinda feels like solving the same puzzle over and over |
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69. BeenyThis is the most disillusioned I've felt in a while with Siactro's shtick. I know that they serve a sort of sacred purpose for a site like this: people want to complete and log games in a reasonable time, and 20 minute long experiences are great, but listen man. Go play Super Mario 1 on your 3DS or something. You can have so much more fun just playing a video game without the intents of finishing it than finishing this game |
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68. Super Kiwi 64: DoomsdayThis is a little better...I'd consider it a palette cleanser, but I didn't like this game in the first place. Pretty okay stuff, Kiwi still controls really good on mouse and keyboard, and most of the goals feel fun to execute. Wish it had like 1 more layer of design |
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67. Crisis Core: Final Fantasy VIIStop gambling. Awful tacky trash game from the #1 company for the best tacky trash games in the world. Kinda impressive how much people like this game VS how little they like the individual bits of content within it. |
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66. Kidssplit on this bc i don't care but it was nice tho. just don't care at all about the imagery on peer pressure, feels like without attaching explicit examples of subject matter, it's kinda an obvious observation rather than meaningful social commentary. maybe that's a weakness on my part to not fill the message in with my own personal experience. it's pretty doe. and got fancy programming. so it's fine |
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65. Momodora: Reverie Under the Moonlightall my loser friends who are contrarian about dark souls like anime boobie dark souls they gotta grow up idc |
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64. DemonizerFun but painful; the most my experience with a game has been ruined by a singular trait. Plays very tightly - great sense of speed, it even has a semi-personal story about religious identity suppression - but the art put way too much stress on my eyes. The way the backgrounds and foregrounds don't have enough contrast, the semi-frequent quickly moving backgrounds, and things like point icons and explosions overlapping with these things just ended up making my eyes very hurty. Please program a background dimming feature at least - I know gamers occasionally get mad about accessibility demands, but we gotta keep indie devs with this many devs on it to some accountability |
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63. Shovel Knight2014 sure was a long time ago, huh? |
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62. Mega Man X4As it faithfully follows its mandated structure, it is fated to always be kind a interesting, and never be very interesting. I've played very few games as cramped by simply following the acts of the series its in; anyone raised in the empire of Mega Man must speak only the language of Mega Man, it seems. |
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61. The Legend of Zelda: Echoes of Wisdomhmmmmmmmmmm hmmm hmmm hm scratches my chin this is okay i think. very okay, too okay. it is a culmination of every feeling i've had that spinoffs are where ideas go to die. everything here is Quaint but not Elaborated and definitely not Worth Trying Again; nothing here is evolutionary, and that can be okay. but i think it deserves a lil more idk. sauce it up |
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60. Handshakessomewhat clever and somewhat cute. i played it cuz i thought the cover was funny (and you can too! it's free) |
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59. Ys I Chronicles+bump combat is the song of the summer |
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58. Buckshot RouletteKeep gambling |
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57. Doronko Wanko(^∇^)(^∇^)(^∇^)(^∇^) |
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56. Final Fantasy VII Remake: Episode IntermissionThe goal of these five hour DLC expansions games get these days is to create a rock solid slice of the best bits of the original, and this is admittedly pretty middling. It's just slanted like 30% the great things about Remake, and like 70% the parts that make me start yawning; flaccid sidequest design and embarrassingly un-energetic playable cinematics in between the actually well directed cutscenes. The 30% however purified Square energy - managed to pull together a cool fight out of some Dirge nonsense, while ending it off with a scene that's equal parts hamfisted and meaningfully mature. vee re trilogy is a personal victory for me so far, they keep making me find these bloated busted trashcore games endearing...weird that I kinda feel like Remake is a grower game for me |
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55. Animal WellThink Animal Well is an extraordinarily capable little thing when it puts the focus on the Animals - the way it structures all these highly idiosyncratic little guys that are perfectly placed to surprise you is always a treat. Reminded me a lot of the tricks Resident Evil games pull; something like the sleight of hands that introduces an animal with an obvious safe spot to protect yourself from, only for the next one of those animals to be different from the rest and outsmart you creates these highlight moments that totally rule. On the contrast feel incredibly understimulated whenever the game left me to my own vices, dropping tools through copy pasted lever and piston puzzles for way too long. Frankly think the baseline of puzzle content in this is way too low for my taste; not even that it was too easy, but that its novel concepts don't really last to the extreme repetitions this medium-sized game thinks they do. |
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54. Splatoon 3: Side OrderNintendo games (and the AAA space as a whole, really) has embraced a style of forcing you to find what engages you, sidelining difficulty as optional as to let anyone beat a game. Makes sense they'd try a rogue-lite, since their permanent upgrades siphon serve to balance the game out for whatever plays need. Doesn't quite sit with me though, and this was no exception - these runs are filled with so many little moments of jingles, loading screens, challenges with a set pace you can't speed through - which leads to a game in which runs are just too long to play without upgrades. A single mistake and a run that wasn't even close to ending rips 40 minutes out of your day. But then I play with upgrades on and suddenly the early-game in this is like, boring! No tension havin ass!!!...wait this is just my opinion on hades. roguelites huh |
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53. Pokémon Black & White VersionThe weaker entries in a series you love really helps put into perspective how much you genuinely like a series, right? Kinda lacks what I come here for - the routes are vibeless straight paths with no sense of adventure, and the emphasis on story is totally misplaced - but I still did my Pokemon things. I raised my little guys and it was cute and good and nice. Definitely not the "best game in the series" people occasionally levy it as; its low ambition in region scope kinda reminds me of why I don't like the 3DS Pokemon games much, its pretty presentation sure does keep it more likeable than those ones, though. |
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52. Celeste 64: Fragments of the MountainSaying Farewell is too hard, sometimes we gotta reminisce... |
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51. FrankenI feel like there's nothing of value I could say about this and that's okay. It's pretty funny. I like that most of the dialogue isn't even jokes and is just 80s translation strangeness. The art is beautiful, and I spent most of the time playing this thinking about how nice the licensed music choices were only to realize the music is actually just stolen (lol zeta gundam) - not that I have a problem with that. Cute - brought me back to watching Megaman sprite comics like 8 years ago on youtube - I'm excited for this person's next project :3 |
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50. Fatum BetulaWell constructed in a room by room sense aesthetically. I also am one of those sickos who likes doing the puzzles in these types of games, which is a necessary requirement for this one. I also thought the game's endings generally felt disconnected from each other, but I'm not sure that matters. |
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49. AdiosEnded up feeling pretty good about this little thing.. The voice acting is really well cast set to this style of un-metaphorical, straightforwardly emotional prose. Definitely feels like the writer likes the romanticization of depressed old men as much as they relate to them - which is fine, cuz I also like old men. Though, when considering why this felt slightly whelming to me, I had to recognize this is written like a two person play, but is largely just about one character. Generally, bringing that up would imply a criticism of the work not using its time well, though I still ended up finding it kept a strong tension the whole way through. |
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48. New Super Mario Bros.streamed all of a fast playthrough to friends in 2 nights and we were losing it the whole time. funny lookin game |
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47. Kitsune TailsUsually a hater for indie games that are blatantly doing the shtick of mimicking another game. Defo comfort food-y but that can always be a good thing in the right mood and I played this while very sick and felt better usually don't make admissions like that but whatevr... They made a p good Mario 3-style game, with some rly good enemy design to keep propeling yourself forward. Infinite lives, and you respawn at the start of every room, but it keeps the 'run' alive well in a room by room basis. almost all the power-ups are movement upgrades, so there's lots of that best-of-mario feeling of keeping the flow up, while trying not to get hit as you'd lose a big part of how you flow :) |
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46. Crash BandicootNaughty Dog: single company in game history to never ever have internet? |
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45. Pokémon White & Black Version 2More traditionally good, more shallow, more personally compensating. The game simply has better pacing and a general flow that's better than the original, more traditionally good. The storyline has given up on evoking literally any emotions at all, more shallow. And the new content makes it a more worthwhile game despite all this, more personally compensating. The worst thing I can say about it is that as a game to run through a singleplayer campaign of and drop afterwards, this is maybe one of the worst games in the series? I absolutely get why I played this game for 200 hours when it came out, though; shit is stuffed. |
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44. Shy Guy SurfingMy girlfriend found this on itchio and made me play it. Flappy bird, but with aesthetics that perfectly replicate the exact cadence of a Super Mario Bros. Z episode. Pretty good!! If you can guess who the journey mode final boss is, you're cool as fuck |
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43. A Short Hikesheeeeeesh |
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42. Milk Inside a Bag of Milk Inside a Bag of MilkA pretty good depiction of the abstract damage of thought loops; the fact this is named after a semantic is apt. Isn't exactly meaningful in the sense that it says something about the experience, but I believe a good portrayal of something isn't any inherently less valuable than a good ultimatum on it. I am also glad the intrusive thoughts quickly just game over you rather than emphasizing them as a choice that leads to Routes and Content, I think it works just fine as thematically conveying that giving in the urges of your intrusive thoughts will quickly bring an end to your day. The way they loom as a constant temptation with no real reward or value adds a subtle weight to your key presses that defo adds to the atmosphere. For its short length, I'm sold on this as an effective work, really - just please dont shes just like me post about it though thats not funny bro we arent cool with that!!!! |
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41. UnsightedKinda conflicted on this one...it's one of those projects that have highly-inspired set dressing permeates through the mood, heightening the whole experience, but the meat of said experience is a little bit weak? Lovingly crafted decaying world that makes every mistake burn that sense that you can't save anyone into your mind; said decaying world is littered with Dungeons You Beat With One Tool and Enemies That You Beat By Parrying. I have to compliment that it's remarkable that its failings are so much closer to a AAA game than an amateur one, this is an incredibly impressive work. Gonna hold my discretion for a second playthrough cuz this absolutely hits, just think this could be a little more corporeally tight - a bit more good in real ways - not just moods set by instinctual reactions to mechanics I never truly grasped the depth of |
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40. Kirby's Dream Land 2Was pleasantly surprised by this one - it's one of the last few Kirby games I haven't ever played, in a series I mostly feel like I've grown out of - and it actually feels like it plays to the Gameboy's strengths. I felt like the 3DS Kirby games were weak due to screen real estate leaving the level design feeling dry and minimal, while this one has super concise and clean room layouts. Enemy design is good too, some genuinely fun little fights here. Plus I'm not falling for the bait of wanting to fight a secret final boss again, every time I 100% the Dark Matter games I like them less, so this time I stopped myself. Bad ending best ending ^_^ |
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39. Rabbit & SteelAs someone who has had a million issues with Rogue-likes as a genre AND doesn't play FFXIV.. Can I even talk about this one in the same way as most ppl? I Dunno. But it's nice. Love the organic conversations that'll spawn each time you're on that item screen; gets everyone chatting about simple teamwork and stuff. It's sweet! SteelPlus is rly fuckin good on the FL studios sticks!!! I like dodging things!!! I like it!!! |
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38. Wario Land 4A Nintendo game in a really idealistic way; colourful, thoughtful, and joyous to play in simplistic ways. The whole structure of these very middle-paced, puzzle-ish levels that you'll naturally learn the layouts of as you slowburn through them, only to have to run backwards through it - re-contextualized as a speed game - is straightforwardly genius. I think that the heist "get all the treasures before time runs out" structure is a bit disappointing, I wish there was a real repercussion for finishing a level with most but not all the treasures, retrying it and barely having to engage to get the last one. But regardless, you're luckily bound to have a handful of breakneck exhilarating experiences to take away from this, really fun :) |
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37. Sonic X Shadow GenerationsA bit hard for me to revel fully in the evident victory this game represents for the Sonic fandom - an utterly clean and confident release that actually feels like it's trying to stick out in people's minds. Frontiers put its foot down on running away from Sonic being dumb and serious, Shadow Gens then forces you to really look and accept the series' complicatedly embarassing history. It's cool! And I do have qualms with the relationship this game has with the past - it doesn't quite outgrow the inherent reliance on the past of Gens, which makes me a little sad. To me, a 2024 Shadow game should probably look like...evil numetal skateboard park music videos with aliens in it, not regular levels from Sonic Heroes and Forces. But I had my fun!! Slick level design that reminded me a ton of the more developed stuff in 3 & Knuckles; not necessarily the deepest speedrun game ever, but first playthroughs are filled with a dozen moments of exhilarating split-second decisions. Turning Chaos Control into a real mechanic where you manage pausing time to lower your speedrun is super creative, just a fun time messing around in Time Attack with this one. |
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36. DownwellFirst game I finished of 2024 is a game I'm not sure every person who's played it knows has an ending? Anyways, this is a very well crafted little thing; the phone rogue-like hook initially underwhelmed me until the sheen of exactly how sharp the combo system glowed from underneath. Love bouncing on little guys, love the push and pull of figuring out when to stop bouncing on little guys. The procedural generated nature of a rogue-like really does favours for the way you have to put your faith in gravity with this one; I can't imagine it being as tense if you could memorize it. The more I played it, the more I was convinced the game is quintessentially perfect - with the caveat that this is definitely a PC and console game, don't fall for its vertical resolution siren song. |
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35. Super Mario SunshineWouldn't call it a refinement of Mario 64's movement persay, but does carry forward most of its solid fundamentals in combination with some good experiments. Moving while aiming the FLUDD is shockingly solid in a way that almost feels reminiscent of aiming while moving in a keyboard and mouse game... And sometimes, the game finds fun application for these systems. Sometimes, it makes you push a watermelon, sometimes it makes you ride a yoshi on a boat |
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34. CastlevaniaMostly holds up from my last playthrough, but I think I am a little tired of how 50/50 the enemy interactions are in this. It's exactly deep enough to where the gameplay is comprised of a good mix of quick reactions and smart reads, but not any deeper to which a single enemy actually poses a threat when you properly react like, twice. Stage design is still great, love the challenge of carrying a subweapon across multiple checkpoints! It's weird to think I liked this more when I was worse at video games; I guess that's just how the satisfaction of playing a well balanced but difficult game works. Take my underrating here with a grain of salt, it made me wonder a bit if I've overplayed Castlevania |
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33. Emio: The Smiling Man - Famicom Detective ClubExtraordinarily normal visual novel. U look at the stank ass MAGES remake portraits, and it tells u everything u need to know in seconds (except that it's kinda awesome??) |
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32. Grim FandangoGrowing up as extremely console-y means I missed out on whole genres - this is almost certainly the first point and click I've ever beaten. We all know how this genre works; there aren't really "mechanics", or "difficulty curve". In a genre that fundamentally kinda need a taste for, this is absolutely one of the most breezy and pleasing ones to exist in - with no game over conditions, you just get to intuit things in this noir-eccentric world at your own pace - I think most people who play this will eventually begin to simply like existing in it. And a world to exist in, it is - both a beautiful and creative use of Day of the Dead aesthetics paired into a big constantly morphing metaphor about competitive workforces. Genuinely good communist humour, also |
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31. Rivals of Aether IIMore than anything is this a milestone for the growth of this whole subgenre. The first fully fledged Smash-like - where every single move has been measured for competitive viability - is here. More than just in a quality-quantative sense, I've had to come to realize that the same people who have asked me to play stanky Dolphin netcode Project M with them are going to be asking me to play this for the next decade. Less video game literate ppl will probably compare the smallness of the game's roster to Ultimate, but I can assure you that there are more technical interactions of interest in this game's 10 characters than in a lesser designed game's 80. It's a huge game, and there's a lot of positives and negatives to reconcile with now that I know I'm gonna be playing it for the rest of my life. I think the official Smash games are still what I generally prefer; the legitimacy of Rivals' kit design means that every match is this serious-in-tone nailbiter. Something I've praised on occasion about Smash is how tonally fluid it is: when you play it, the variety in types of character and ruleset seems to allow the games to easily shift between serious and silly. Sometimes, it feels like Rivals 2 is so serious, it makes Smash-type gameplay exhausting for me. I kinda feel as if I'm approaching my burnout point... But it sure is nice, that this exists and all. |
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